(Or shouldn’t – read the sorcerer’s suggestion) Staffs should do even more because they are for fragile, low-hp heroes. But all primary melee weapons should do about the same amount dps. I don’t know current amounts, but let’s say primary melee – 2000 dps. Primary melee or primary ranged should do the set amount of damage per second (dps) in it’s class: Primary magic: staffs and any other weapons that doesn’t consume mana if not charged. Primary weapons are separated into types: Primary melee – axes, regular, short and light swords, katanas and similar. Primary weapon is the main weapon that is usually fast, needs no recharge on normal attack and doesn’t consume mana if not charged. I suggest here to separate weapons into Primary weapon, Secondary weapon and Supportive items **Suggestion 2: Balancing weapons of the same type** – this suggestion works if suggestion 1 is adopted. Maybe just add really more damage to their attacks.Īlso make sorcerers primary weapon average but it’s secondary weapons and charged attacks very-very strong – with some side effects like stunning, weakening and similar. Because beside their speed they have nothing to contribute – even DK’s buffs depend on mobs nearby and dies fast. I don’t know what to say about speedy melee heroes like GS or DK – in current game when mobs attack anyone who’s close to them, they are somewhat useless. Something like this – not sure if this one is a good idea though) (Maybe berserker needs a feature: when it’s standing – it regenerates faster. The idea is: Chef has more hp, but berserker has faster regen. Well, the chef should be tanky, but berserker should be able to flee the battle and in about 7-15 seconds come back with full hp bar. He should be regenerating all the time, not 1 time for 50 hp per 3 seconds or so. Also if it is possible, make HP-regen for berserk constant and increase amount of HP regen.Ĭonstant means not 50 hp per each regen. **Chef:** Like 2000 total hitpoints on lvl100 without HP update. In this game if you are melee – it is instant death sentence in Ultimate Dungeons. Or if you are fragile and melee – you do alot dps. But you compensate it with high hitpoints. If you are fragile – you deal more damage to compensate it. In most games I played, ranged weapon like bows or staffs deal a bit more more damage than melee – it’s necessary, because heroes are fragile. It won’t ruin the game in any way and also doesn’t require alot of coding. It’s a little thing that makes people less enraged. Just add this mod back on lvl100 weapons only when you actually increase the lvl cap. But by that time, we all will have another, stronger weapons added in meantime. I know, it may be kept for future sake when you increase the level cap. I mean, not the faster cooldown mod, but faster attack. And it’s annoying as hell.įaster speed attack on cooldown type weapons. Otherwise, public dungeons become repetetive search for a party where there is no berserkers and afkers. And make it separated by levels or amount of trophies. **Alternative solution** to this: make some sort of tavern where we can communicate, search for high level guys and make a dungeon together. Simply because **MOST CHARACTERS LVL80 CAN’T SURVIVE ALONE AGAINST 2 MOBS ON FLOOR 5**. If my level is 100 – only 92-100 can join me. If my level is 90 – only 82-98 can join me. Period.Īlso! Separate players that join the Ultimate Dungeons by character levels.įor example: my level is 80. THEREFORE: berserkers should be forbidden to join ultimate dungeon unless they are expierienced enough (lvl90 or more). NOTHING that normal berserkers can do in ultimate dungeons. **100%** of the berserkers I met in public dungeon were:ġ) avoiding mobs and do nothing (it goes not only for jerks but later about this)Ģ) stupidly rush forward and die. Not to mention that those berserkers are the people who rushed to the ultimate league and don’t even care how to play this game. After a certain poin all melees die in close combat in a blink of an eye. Yes, berserker just have NOTHING to contribute to the team. It’s full of afkers and noobs who play with berserkers. **Suggestion:** It’s impossible to play public ultimate rampage.
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